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Games that succeed

If you've been running a successful board, you don't need to read this.

* Be consistant.  If you say you're going to post every Saturday, do it.

* Start out with a couple of players.  Some admins take on ten players at
once.  How can you possibly give ten players the attention they require?
Take two or three to start.  Once you're comfortable with them, add more.

* Be prepared.  Have the adventure planned out ahead of time.  It will
show.

* Create a detailed background.  A detailed background will add depth to 
your game.  Many players choose which games they'll join by reading the
background. 

* Reduce the amount of combat in your game.  With message boards, where 
there may be a move a week, combat is slow and quickly grows tedious.

* Encourage conversation between characters.  Offer EPs for this kind of
roleplaying.  If one player tries to talk to another, and the other doesn't
respond, email him.  I'm surprised how often players don't read the moves
of other players.

* Get good players.  I believe the admin makes the game, but if you get
bad or disinterested players, you'll never succeed.

* Players seem to enjoy roleplaying.  Introduce interesting non player
characters for them to interact with.  When you get them rolling, I've 
seen boards quickly fill up with messages.  Reward good roleplaying with
EPs.

* Here is an old PBEM FAQ.


Creating a board

Log in.  Click on the CREATE BOARD link.  Enter in your title.  Select the 
set of rules for the game and pick a theme.  Click on the button when done.  
Once the board is created, the first thing you should do is to post an 
introduction.


Deleting a board

Log in as the board's admin.  Click on your board's link, click on SETTINGS.
To the right of your board's title, you'll see a DELETE link.  Click on it.


Customizing your board

Log in and click on your board.  Click on the SETTINGS link.

With this form you can:

* Set the PLAYERS WANTED flag.
* Set the LURKERS WANTED flag.
* Create a character sheet template.
* Enter in a background for your game.
* Edit the note that prospective players see.
* Enter in an external website
* Change your theme


Lurker friendly boards

Some boards have story lines every bit as good and suspenseful
as a good novel.  Why not share your adventure with the Lurkers?
Lurkers are people who like to read adventures but not 
participate.

Lurker friendly boards will use a private group only when necessary
and when it's no longer necessary will change the private group
back to public.


Adding characters

There are two ways to add characters.  You can do it through the
GROUPS link on your board.  Or, when the player emails you his
REQUEST TO JOIN form, there will be a link in the email you can
click on.

To add them via the GROUPS link, log in, click on your board, 
click on the GROUPS link.  Click on the group you want to add
the character to.

Type in the character's name and click on the SUBMIT button.  If 
there is more than one character with the same name, you'll have 
to include the player's username like smorg@jake where 'smorg' is 
the character and 'jake' is the username.  It's much easier using
the email link to add a character.

You and your players can have several characters each.  If you want,
You can create non player characters to post with.


Editing characters

Log in, click on your board.  Find the character in the CAST section
and click on edit.  Make your changes and click on SAVE.


Groups

The vast majority of you won't need groups.  Just accept the defaults.

Groups are hard to understand and harder to explain. Briefly, you, the
admin place moves, dicerolls, or players in a group.  If someone, 
player, admin, or lurker does not have access to that group, he can't
view it or post.

Groups are used to separate your players or to add and remove admins.
Most admins will never use them.  Here is a couple of examples where 
groups are useful, say you want to run a tournament, you could create 
a group for each team.  That way, one team couldn't cheat by reading 
the posts of the other team.  Say you're tired of running your game;
you could pass it on to a player by moving their username to the admin
group.

When you create a board, three default groups are created.  ADMINS, 
and PLAYERS.  Put all new characters in PLAYERS.  If you put them in
ADMIN, they can do everything including deleting your board.  You can
create as many groups as you need.

If you place a move in the ADMIN group, only admins can see it or post.

Besides posts, groups also affect whether or not players can view dice 
rolls or pass notes to other players.

EXAMPLE1: Say your players split up.  GroupA goes down to the docks while
GroupB searches the castle.  Create two groups and name them GroupA and 
GroupB.  Move players into their respective groups.  When you post a move
select GroupA or GroupB. Now, GroupA can't see GroupB's posts and visa versa.

EXAMPLE2: Say your board has an adult theme.  Say all your players are in
the PLAYERS group.  When you post a move, select the PLAYERS group.  Now,
lurkers can't view your posts.


Changing a group to private

You can change a group from private to public and back again.  When a 
group is set to public, anyone can read the posts.  When a group is set to
private, only the members of the group can read the posts.

To make a group public or private, log in, click on your board, click on 
groups and click on the PRIVATE or PUBLIC link.


Posting

As an admin, you'll post in two places: moves and replies.  You'll first
need to post a move so that players, and you, can reply to it.

Log in, click on your board and click on the POST MOVE button.  A dialog 
will ask you to pick a character and group to post for.  Most admins will
want to pick the EVERYONE group.

Enter in your move, review it and you're done.

To reply to the move you just entered, click on the move's link.  Scroll to
the bottom of the form and click on the REPLY button.  You can't pick a 
group here--a move can only have one group--but you can post for yourself
or a player.

Note that you can edit or delete posts.  Only admins can edit or delete posts.
If you delete the top post, the entire move is deleted.


HTML

You can put HTML into your posts.  HTML, hypertex markup language is the
language used to create webpages.  To affect some text, you surround it with
'tags'.  Tags always consist of a command surrounded by the less than and 
greater than characters. Note how the closing tag has a slash.  Some useful 
tags are:

<I>italics</I> italics
<B>bold</B> bold
<U>italics</U> underline

Another useful tag is the preformmated tag.  Normally, browsers format the 
text much like this paragraph, tabs and double spaces are stripped out.  The
preformmated command stops the browser from changing the text.  To preserve
your formatting, surround your text with the <PRE> and </PRE> tags.

<P>This is an example of text without prefrommatting tags.

<PRE>  This
       is   an  example of 
 using the preformatted 
		tags.
</PRE>


ASCII maps

Sometimes a map can really help your players figure out what's going on.  I 
use letters to make up a map.  I surround the map with the <PRE> and </PRE>
tags.

For example:

<PRE>

   o           o
     T  o

           T
  i     T     k
    U

o=orc; T=tree; i=Isacc; k=Keldorn; U=Urox

</PRE> Now the players can get an idea of how close they are to the monsters or if there is some cover nearby. The tags won't show up when you use them, I used a trick to get them to show up here. Lately, I've been using a coordinate system so that players can specify were they want their characters to be. ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 a b wwwwwwwwwwwwwwwDDDwwwwwwwwwwwwwwwwww c g d g g e f g k h L i j k=Kyle; L=Laso Havrim; g=Hill Giant; w=wall; D=big door Now, a player can tell you which giant he wants to attack. For example, 'Kyle attacks the giant at Hc'. To find were Hc is, take the first letter 'H'. Come across until you find an 'H'. Now come down until you reach row 'c'. If you did it right, you'll find the giant closest to Kyle. Players can also use the coordinate system to tell you where they want their character to be. Before I used the coordinate system, they would get mad because I put their characters in the worst places--or so they thought.
Sending notes Log into the site and click on your board's link. Click on the PASS NOTE link. Hear you can read, edit or delete your notes. To send a note, click on the COMPOSE link. Select the person you want to post for (You can fake a note from a user to another.). Select all the people you want to send the note too. If you have a covert character infiltrating the group, you might want to email them too, just to deceive your players. Type in your message and click on the send button. PlayByWeb.com | Table of Contents